![]() Despite this, it feels like the game tries really hard to keep you away from this branch. The final branch of the story contains most of the key plot points to wrap up Drakengard 3. Still, it feels like you’re missing out on the bigger picture. Without playing the rest of the main series, you can sort of enjoy this taste of a larger tale. The story does eventually loop around back to the main plot, but not until much later. This plot involves the recording of multiple timelines and branches in reality. A large portion of these additional storylines focuses on what I assume to be the overarching story of the Drakengard series. The story continues through multiple timelines that show alternative adventures that Zero takes. What makes Drakengard 3’s story interesting is what happens after the first set of credits. This initial story takes up the entirety of the first play through, but rarely goes much deeper than its premise. When Zero kills one of her sisters, she takes their disciple. These sisters are worshiped as living gods and each has a disciple that can help them summon an angel for combat. I could bore you with the full details, but the core information you need to know is that you play as Zero who is trying to kill her sisters. ![]() The main story presented from the start is a bit underwhelming. The actual game elements of Drakengard 3 just feels like a shell the developers used to hold the story and characters. ![]() Visually, it seems the least amount of effort needed was put into the graphics, although character models used in the cutscenes are impressive when stacked up against the rest of the game. Technically the game is a disaster with consistent frame rate issues that sometimes grind the game to a halt. There’s no attempt to add any interesting mechanics and the game doesn’t play well enough to be impressive for its action alone. The overall gameplay experience just feels woefully average. The on rails shooting sections with the dragon fair much better and are a nice distraction from slicing up countless foes. What should be an empowering experience always feels like a liability. Piloting the dragon has its moments, but most of the time you feel like you’re stumbling around an arena with awkward controls and camera angles. Death is rarely an issue outside of carelessness, so it’s just a matter of choosing which tool is most efficient for slaying enemies.Ĭertain instances and boss fights have the player mounting a dragon that can breathe fire, fly around and butt stomp to the ground. The player has the ability to carry one of each type of weapon with them, so they can swap between them mid-combat. A large number of these weapons have different movesets which can be expanded through upgrading them using gold and materials. There are four weapon types swords, knuckles, spears and discs and each weapon has three different varieties with small, medium and large sizes. However, over a couple of hours the player’s options are expanded. It’s a repetitive structure that is thankfully still somewhat enjoyable because of the game’s variety of weapons.Įarly on the player has a limited arsenal of weapons and basic movesets, which makes the game seem frustratingly simple. Stronger enemies and mini-bosses shift the focus to evasion, but theses foes are relentlessly recycled. The difficulty slowly climbs, but rarely are there that many challenging situations. Most of the foes you encounter do little beyond occasionally attacking, so they essentially just act as fodder. Each level is mission based and incredibly linear with narrow corridors and small rooms usually filled with waves of enemies. So you can throw out most of those expectations.ĭrakengard 3 focuses almost entirely on hack and slash gameplay. Part of me wanted Drakengard 3 to recapture what NIER was. The story had an amazing localization that perfectly portrayed loveable characters with playful and often foul-mouthed dialog despite being in the middle of devastatingly depressing world. Some of the most striking examples were the bullet hell-style boss battles and the text adventure sequences. NIER had standard hack and slash gameplay, but the title constantly experimented by mixing in elements from other genres. While NIER was far from a AAA polished experience, what made it stand out was how unique it was. I’ve never played a main entry in the Drakengard series, but I fell in love with the spin-off title NIER. I’m not really sure what I expected coming into Drakengard 3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |