You can download CPU-Z and GPU-Z to see if your computer is bottlenecked at the CPU or the graphics card. To see what speeds people are getting see the thread in this forum: How Fast is Your Viewer? - Second Lifeĭuel core CPU's tend to lag a bit right now. Look in Help->About and copy paste the information with any post where you are asking a technical question. My knowledge is limited for Pc's, other Residents here have a lot more knowledge than I, maybe they will chime in, or already have because I'm a slow typer. You have a Statistics Page that will give you information about what your pc is doing, or not doing. In the development of Viewers, many functions are renamed, moved, ect. Find an empty Region, Voice Echo Canyon is usually near empty. If any other programs are running at the same time, stop those processes. Turn off voice if it is on, turn off play streaming media if it is on. I'm not familar enough with your specs to make any quality suggestions. You have stated that you are already at the Lowest Graphics settings. Ctrl-P will open the Preferences menu (windows) or you may find it in the Advanced menu on the top tool bar. Sofar i'm happy with Singularity in my case.Have you recently updated the drivers for your computer's Graphics Card?įor some Radeon cards, other Residents in the Answers category of the Forum have suggested that Shaders and v.o.d. Singularity crashes every other 2 hours or so in my case, probably still an old memory leak, but it's the same problem i had with 1.23.5. This is quite annoying, but it's hardly a problem with common play in SL. One annoyance i encouter is that '.loading' shows in the Inventory at every object at times after i have uploaded something. ![]() Sigularity's developer is more focussing on stability and what others thought was impossible he actually did combining the V1 look, feel and speed with all latest SL features. I am waving away Phoenix and FS, it never did it for me really, but nothing much more better had been around. Around mesh it brings my experience to a very low basic FPS. this year (the know bug with dissapearing objects after going into Appearance) and it crashes for me too often upon entering megaprims with alpha textures. Phoenix seemed a V1 alternative for me but i've always found it very buggy since i use it in Jan. The fastest and most stable viewers still seem to be the V1 based, however older 1.23.5 and Snowglobe are very much out of date concerning the many newer featuers introduced in the last years. As said, it depends on hardware and internet, but in general this is an overall complaint by many older users who have known and used the V1 viewers and V2. However much better and more stable than Phoenix to my experience and to many others who wave away S元 and FS.Īlthough it depends very much on hardware and internet, in general it can be said that viewers 2.8 and higher produce less basis FPS on the same hardware and with the same graphic settings, seeing inworld as a very choppy experience. I have changed to the latest Singularity viewer too actually It's very smooth and super fast and also less confusing and less buggy than Phoenix and FS.īut like any viewer Singularity isn't flawless. ![]() So you might need to try a few out to find the one that suits you best.Īnd if you do and instal several then make sure to keep their cache separeted P. I use it too and I like it but viewer performence is something that is very very individual and depend lot on the computer, the internet connection and even the way one use the viewer they have chosen. The currently most widely used viewer seem to be Firestorm (the numbers are secret but a while ago a linden indeed confirmed it as far as I remember) - I guess a lot of the why it is the most used one currently might have to do with their awsome support. Some change a lot like the very detailed grafics setting possibilities on Nirans viewer or the look of a version 1 type viewer on the version 3 type viewer based Cool viewer. They change the UI layout and move some settings to the surface that are hidden in the official viewer. All the viewers use the code provided by LL and add their own features and fixes to them.
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